![]() I say hear, because Nivalis sounds alive in a genuinely impressive way. I never feel rushed (surprising, given it’s a game about deliveries) and I’m always able to take my time to really see and hear the city. You can get away with cheaper work in a fast-paced FPS, where a player might be too busy shooting to really think about these, but Cloudpunk knows it’s a slower game and subsequently worked until things were just right. Cloudpunk’s cleanest successes are in the art, lighting and sound directions. Even little details - tiny flares as a character passes in front of a light - are thoughtfully rendered. The voxel character models are well-made and unique. It’s perpetually raining in Nivalis, leaving puddles everywhere that are full of reflections. On the ground, things are just as amazing. Nivalis feels like stepping into Los Angeles from Blade Runner, grimy and intoxicating.Ĭloudpunk’s art, sound and lighting shine through as its finest parts. There’s just enough traffic to make the city feel busy and alive, without becoming terribly cluttered or difficult to navigate. The skyways, where you fly your HOVA between deliveries, are populated with other cars. CorpSec, the cops of Cloudpunk, periodically rush by, their lights flaring and sirens blaring. Other cars, towering buildings, even the clouds above and below each district are lovingly rendered. Cloudpunk mostly takes place either in your HOVA car as you drive between deliveries, or on foot to cover the final distance and deliver the package. You play as Rania, a recently arrived migrant to Nivalis who manages to get work as a driver for the semi-legal Cloudpunk delivery service. It’s a nice spin on the generic cyberpunk setting that lifts things up into the sky instead of leaving the criminal underbelly lying in the dirt, and it’s beautiful for it. ![]() Cloudpunk, from developer Ion Lands, is set in the metropolis of Nivalis.
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